The Legend Of Zelda: Twilight Princess Review
It's hard to describe to someone who's never played a Zelda game just what it is that makes them the Best Games In The World™. It could be the rich stories, with tales of goddesses and darkness, heroes of legend rising through the ages, ancient prophesies and mysteries, and some dude in a green elf suit kicking ass and taking names. It could be the incredible puzzles, requiring lateral thinking and real attention to be paid at all stages of progress, lest you miss some vital clue. It might also be the epic scale of your quest, with it's vast world laid out before you, or that "what weapon or gizmo am I going to get next that will let me get to that place way over there" feeling, which makes opening every door and treasure chest an edge-of-your-seat experience.
But mostly, it's all of these things, and a whole lot more.
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In "Twilight Princess", it all starts a bit different to previous Zelda games, namely you're not even wearing the famous green garb at the start. You're a lowly goatherd with a horse called Epona. After a slow start in which you meet the citizens of Ordon Village, round up a few goats, catch a fish or two, get a wooden sword and shield, and figure out who's who, all of a sudden a big hole opens up in the sky, you're knocked unconscious, turned into a wolf, and dragged off into another dimension where you find yourself in a prison cell with no visible means of escape. Then you meet Midna, and it gets really fucking weird. This first part of the story takes about 5-8 hours, or about a tenth of the game.
I don't want to go too far into the story, as it might completely ruin the huge surprises in store for anyone who might read this review and then play the game, but suffice to say huge black monsters appearing from another dimension and turning you into a wolf is amongst the least surprising things that happens to you.
I won't spoil it for anyone by saying your adventure takes you deep into a misty forest, to an ancient temple at the bottom of a lake (that one has one mind-bending motherfucker of a puzzle involving a huge rotating staircase), inside a huge volcano, across a desert, across a snowy-strewn landscape and into a Yeti's house (via a snowboard race with said Yeti) , back in time, to a city in the sky, to another dimension, and finally to Hyrule Castle, where the eponymous Princess Zelda is being held prisoner. All of these locations are or contain "temples" or "dungeons", huge labyrinthine places where there are puzzles to be solved, bad guys to kill, locked doors to open and bosses to vanquish. When you initially visit the locations (or on the way to them), they are in the grip of darkness, and the darkness must be pushed back before you can proceed.
Some of the puzzles in this iteration of the Zelda franchise are truly mind-bending, one in particular had me totally stuck for an hour, and that was the one and only time I really had to resort to a FAQ to get me through (I daresay I might have solved it with a bit more time, but an hour is long enough to waste on one puzzle I think). On the whole, the puzzles are of "medium" difficulty, requiring only a few minutes logical or lateral thinking before the solution prevents itself. A lot of the time it just requires you to go back a step or two, have a poke around, and find that vital thingy you need to move on.
There's almost nothing to criticize in any part of the game. The collection of "Tears Of Light" to rid the areas of darkness on your first visit to them can seem repetitive at first, but it's actually an excellent way of showing you the area before you have to explore it in depth.
The biggest difference between this and other Zelda games, namely your ability to transform into a wolf (and back) at will, at any point, borders on genius. Almost every area contains puzzle elements which require either your wolf form or your human form to solve, or both. This might seem like a lazy way of fleshing out the playing time to non-believers, but trust me, if you play the game, you will understand the genius behind it.
The boss battles (which take place in the final room of all the dungeons) are universally brilliant, requiring use of the main gizmo/toy earned in the respective dungeons to defeat the boss. My particular favourite is the boss at the end of the Arbiters Grounds dungeon, where you *SPOILER SPOILER SPOILER* The final battle with the ubiquitous Gannondorf is as epic a battle as you are likely to see in any game, taking place in four (five?) stages, from the top of a castle to a fight on horseback to final, one-on-one swordfight, to the death (the ending blow is not as good as the one in the Wind Waker though, where you leapt into the air and plunged your sword right into his forehead, a shocking end to such a cartoony game).
All in all, this is an incredibly brilliant game. The Wii-Remote controls are perfectly implemented, from swinging your sword to raising your shield, to aiming your bow and casting your fishing-line (yes, there's fishing, and it's totally brilliant). The standard of art presentation is flawless from start to finish, with each area having it's own individual character and theme music. There are too many tiny little flashes of brilliance to mention, and they come at you thick and fast.
There's a "but" though. I would give this game a mark of 99%. The Legend of Zelda: Ocarina Of Time for the Nintendo 64, which came out nearly ten years ago, I would give a resounding 100%. This game, brilliant, astounding, amazing and incredible as it is, is an evolution of the Ocarina Of Time, not a revolution.
But that doesn't mean you shouldn't go out and buy it. RIGHT NOW. And take a week off work. Maybe two weeks.







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Comments
Oh Yeaaa- does this mean you are FINISHED and I dont have to listen to that silly music anymore?? :-P
Posted by: NKL | February 1, 2007 3:48 PM
Ahem. The music is brilliant. It may be construed as annoying when taken out of context of the in-game situation it appears in, however.
If you play the game, the music is brilliant.
Posted by: Matt | February 1, 2007 4:59 PM
That looks like a pretty good game. Can I borrow it for a week or two. And as I don't have a Wii, can I borrow that too :-)
Posted by: SK | February 3, 2007 5:28 PM
SK... You may come over to mine and sample the brilliance of Zelda, and also the Wii itself, anytime you so desire (as long as I'm there). There may be a time when I will allow you to borrow it also, probably when I go on holidays. In July. :-P
Posted by: Matt | February 3, 2007 6:28 PM
Can you please film yourself playing this game and then post it on YouTube?
Posted by: Destructor | February 5, 2007 2:35 PM
Why, yes. Yes I can. But you have to promise you won't laugh.
Posted by: Matt | February 5, 2007 2:56 PM
Yeah, it's alright I 'spose. It's an 'ok' sort of game... ;-)
Posted by: SharkyUK | February 6, 2007 8:58 AM
Tell me the name of one game that's better, my friend.
Posted by: Matt | February 6, 2007 9:31 AM
A game that is better... there are, of course, many. (I'm not knocking LoZ: TP by the way!)
Some good games that spring to mind - and that I would consider better games - include the following:
Super Mario 64
Ocarina of Time
System Shock
Half Life
Super Mario World
And many others that I can't list right now as I have to dash... :)
Posted by: SharkyUK | February 7, 2007 6:47 PM
See that's what I wanted, I asked you to name one better, and you named five, and all five could be considered to be one of the finest games ever made. Some might also consider Twilight Princess to be better than all of these.
Either way, it's definitely in this group, and therefore one of the best games ever made. :-)
Posted by: Matt | February 7, 2007 7:01 PM
Matt, as much as I'd like to continue this argu- conversation I have to hold up my hands and agree with your comment. Twilight Princess is worthy of a place in that list and I can appreciate why some might consider it the best game ever. :-)
On the subject of games I got my email through today confirming that I'm to be a beta tester on Halo 3... cool!
Posted by: SharkyUK | February 8, 2007 2:51 AM